HEX
Hex is a game invented in 1942 by Piet Hein, it was later rediscovered by John Nash in 1949.
In the game you try to connect two sides of a rhombus together by claiming hexagonal tiles.
The game was designed by Hein to always have exactly one winner, with no possibility of a draw, this is because the only way that you can prevent your opponent from winning is to make a continuous line across his path, which will always win you the game.
The game only features local multiplayer.
A suggestion for play is the Misère variant, where you want to force your opponent to make a path.
Controls are only mouse clicking, click a square to claim it, then it is the other players turn.
| Status | Released |
| Platforms | HTML5 |
| Author | PeaceDust |
| Genre | Strategy |
| Made with | Godot |
| Tags | Board Game, Local multiplayer, Math |
| Average session | A few seconds |
| Multiplayer | Local multiplayer |
| Player count | 2 |
Development log
- PostmortemDec 14, 2023

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